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Race Rules

 


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Equipment - Regulations

24 Hour Compulsory Equipment

Arrow 24 Hour Kayak Leg

Compulsory equipment (may vary depending on event):

NOTE: As we are still in the process of designing courses and gaining approval, some disciplines may be altered and/or gear requirements may change.

Significant time penalties will be applied for breach any of the following requirements:

Compulsory team and personal equipment

Compulsory team equipment must be carried at all times by teams.

Compulsory team equipment

• First aid kit
• Matches
• Knife
• Southern Hemisphere compass
• Map
• Cellphone in dry bag

Compulsory personal equipment to be carried or worn at all times

• Poly-pro or similar top and bottom
• Fleece or similar top
• Fleece or wool hat
• Whistle
• Headlamp or torch
• Water proof top and bottom
• Gloves
• Survival blanket

Compulsory personel paddle equipment

• Life jacket
• Paddle
• Spray deck
• Positive flotation device within the kayak i.e. Air bags, watertight compartments or polystyrene
• Duct tape
• Helmet (River only)
Each team must carry a throw bag with 8m of water rescue rope

Compulsory personal mountain biking equipment

• Helmet
• Front and rear light
• Spare tube, repair kit and pump

Regulations

Arrow 24 Hour Kayak Leg

Series points and titles

Only four person mixed teams who compete in more than one event qualify for series points. Points are allocated on the team results in each event. The team who have gathered the most points at the end of the series win the title. Two members from the original four person mixed team must compete in each event to qualify for points.

Australasia 24 Hour Adventure Race Champions:

To the team with the most points gathered over all six events held in Australia and New Zealand. Teams must compete in a min of one NZ and Australian event to qualify for the title.

Course

The event series may be modified or cancelled at any time by the organisers due to bad weather, security or other unforeseen circumstances deemed suitable by the race director.

Competitors must follow the course designed by the race director, and must comply with the spirit of the competition. Any team found off the course without any suitable explanation could lead to severe penalties or disqualification.

Check points

The course is made up of checkpoints that competitors must pass as a whole team. A checkpoint is usually manned by event officials, but can also be remote and unmanned. A transition area is not only a checkpoint, but also an assistance area where the teams meet their support crew and can aid their team to change discipline, give medical care food and supplies. Checkpoints are noted on competitors and assistants notes.

Each team member must be present at a checkpoint to check in on arrival and check out on departure with the officials. The reference time is the time calculated when the last member of the team has crossed through the checkpoint.n case of a remote and unmanned checkpoint, team must follow the instruction given to them at the briefing. e.g.: record a password/number in order to prove their passage.

Missing a checkpoint will result in the team being excluded from being ranked.
Teams must follow the instructions given by officials responsible for the checkpoints.

Cut-off times and alternative courses

The organisation reserves the right to impose cut-off times on sections of the race, for logistical and safety reasons, at any time.

An alternative route will be put in place for the teams who haven't made cut off times. This route is set in advance and must be followed. Subsequent cut-off times will also be put in place for that altered course.

Cut-off times will be announced at the briefing, and notified on the competitors' instructions.

Team

The 24 Hour Adventure Series is a competition for teams of 2 and 4 persons and relay teams (5-12) with one assistant minimum.

The team must have an appointed leader who will be the interface with the organisation.

• He /She receives information, instructions and will be notified about any kind of decision taken by the organisation.
• He/She will advise the organisation of matters such as withdrawal of a team member, or the entire team, or be the spokesman for any complaints or protests.
• He/She is also responsible overall for the entire team, including the support crew.

Two team members must be able to navigate with compass, altimeter and topographic map, at night and in varying weather conditions.

The entire team must have experience in remote backcountry expedition.

All team members are to remain together at all times. Team members must be with in 100m of each other at all times.
If a team member is injured and unable to continue one team member must remain with the injured party while the others inform the closest official of the situation.
If a member of a two person team becomes injured the other member must remain with the injured party until another team pass by and can be informed of the injured party's situation which they will in turn pass onto the nearest official.

For safety purposes, all competitors must:

• Know how to swim
• Be confident while paddling a Grade 2 river.
• Attend race briefing.
• Must have trained sufficiently to complete a 20 - 30 hour non-stop adventure race competition such as The 24 Hour Adventure Race Series.

Each Competitor enters under their own responsibility.
He/she alone can judge whether they should articipate in the event, start and continue to the finish line. Nevertheless, the organisation reserves the right, after consulting a doctor, or for any other reason deemed suitable by the jury, to forbid a competitor, or a team, from setting off on or continuing on the course.

The organisation is not responsible for the behaviour of competitors or assistants infringing the laws of the country.

Competitors must be fully aware of the risks they run by entering The 24 Hour Adventure Race Series. They will release the organisation of all criminal or civil responsibility in case of personal accident or damage to property during the event.

Relay Teams

24 Hour Series relay teams can consist of teams from 5-12 participants. A minimum of two and a maximum of four team members must complete each leg of the race together.

Team members may participate in more than one leg if they wish. Members are not fixed to any one leg and may change during the event.

If a member withdraws form their leg the team may only continue if there are two members willing to complete that leg.

The entire team is not required at each transition. Only the team members who are participating in the following leg are required to be at transitions. Relay teams must inform the official at the transition which members are undertaking the following leg before departing the transition area.

Assistants for 24 Hour Events

Assistant teams (also called support crew) are obligatory for 24 hour events and must include at least one assistant. All assistants must be registered with the organisation.

Assistants will supply their team with food and will be responsible for the transport of the required equipment to the different checkpoints and equipment changes. They will also assure maintenance of the mountain bikes, kayaks and of any other equipment.

Assistants must remain in or near the campsites at all times so that they can be contacted if necessary.

NOTE: At transition areas, there will be a notice board that assistants must check on a regular basis. The notice board will be situated at the checkpoint, and it is the assistant's responsibility to transmit any new information posted on the board to the team. This may include change of course, timing, or other such details.

Communication by radio, cell phone or satellite phone with the team is strictly forbidden except in emergencies.

Assistants will be directed by the organisers and may be requested to provide some assistance at times. Each assistant crew will have to carry tents, sleeping bags, various gear and equipment, and food for themselves and competitors.

Assistants will have to erect their camp in the areas indicated by the organisation.

Assistance to the teams is available only at designated checkpoints and only within a 100-metre radius around these checkpoints. All outside help is prohibited between designated checkpoints.

Competitors and assistants are not allowed to make provisions for airborne assistance. Similarly, no dropping, or prior siting of food or equipment is allowed.

Each crew must have a first aid kit as indicated in the annex of these rules.

Timing

The organisation will start a chronometer at the start of the race. Times will be recorded at manned checkpoints, and when the teams cross the finish line.

When a team decide to rest at a checkpoint, the watch doesn't stop.

Certain no go areas may be created for safety purposes or for any other reason judged valid by the organisation. The no go areas or time periods will apply equally to all teams.

Ranking

Ranking is based on finish line times. The winning team will be the first whole team to have completed the entire race in the shortest time (as long as the team didn't infringe the race rules and regulations).

Teams can only be ranked when:

• All members have crossed the finish line,
• Teams have completed the entire course,
• Teams have not been assisted in any way (transport by support crew or organisation).

Teams can also be unranked after decision taken by the jury.

Prizes

Prizes will be issued to the first placed team in each category at the prize-giving following the event. Spot prizes and other awards will be attributed to teams without considering ranking, or to team members, assistants or any other accompanying persons.

Jury

A race jury will view any legitimate protest. All protests must be filed in writing with the organisers within one hour of finishing the event.

The jury has the right to impose penalties, or add bonuses to the team times.

Jury consists of two members of the organisation, a media representative and an official.

Official ranking and results of The 24 Hour Adventure Race Series will be announced during the prize giving.

Time penalties/Disqualification

• Disqualification will occur for
• Unfair behaviour
• Use of unauthorised equipment e.g. GPS etc
• Abandonment of a team member during a section of the race
• Non assistance to person in danger
• Use of performance enhancing drugs
• Use of unauthorised course
• The organisation reserves the right to allocate a time penalty:
• Missing of any mandatory equipment at control points - 2hrs
• Not completing abseil
• Any breaches of rules and regulations
• This list is not exhaustive.

Withdrawal

In case of withdrawal of a competitor, or an entire team, the team captain must inform the organisation by any means available and in the shortest possible time.

Failure to do so might result in a search and rescue operation and could lead to the financial responsibility of the competitor/team who has not taken the necessary precautions to provide information as to its whereabouts.

Non fulfillment of this clause could also irrevocably disqualify the competitor/team from competing in any future The 24 Hour Adventure Race Series. A competitor/team who is disqualified, or has withdrawn will not be allowed back on the course. The organisation is not responsible for a competitor/team who has withdrawn.

Bibs, stickers and sponsorship

The bibs provided by the organisation must be worn at all times on the outside of all clothing, excluding life jackets. Teams will not be allowed to progress without bibs. Teams not conforming with bib rules will be penalised at the race director’s discretion.

Bibs cannot be modified in any way (marked, cut, glued...).

All bibs must be returned to the finish line immediately after race completion. Any team not returning their bibs will be charged for their replacement and not eligible for any prizes and series points.

Officials

A team of various officials, safety officers, mountain guides, and medical personnel assists the organisation.

Team members and assistants must respect the security instructions given by the officials and must also follow their decisions regarding health, security, or for any other reason they deem suitable.

Any abuse towards a member of the organisation's team will entail severe sanctions.

Should a team or a competitor withdraw during the race, the team captain must notify the organisation official team in the shortest possible time.

Insurance

All participants compete at their own risk and the organisers will not accept liability for any personal accident or injury during the event.

A liability form must be completed and signed by all competitors. All international competitors must be covered by personal medical insurance.

Administrative formalities

Before the race, registered teams will receive information with instructions regarding the time schedule as well as the location of the registration.

Registration dates are the Thursday and Friday prior to the event.

A team will not be able to start the race unless:

• The registration forms have been fully completed by each team member,
• The entry fees have been paid,
• The team has met the minimum requirement (gear and skills).

The organisation will provide team members with additional stickers, and any other advertising provided by the organisation's sponsors. In case of absolute necessity, a team member can be replaced at the registration as long as the new team member meets the required criteria concerning knowledge of different disciplines e.g. kayak and can provide a complete registration form, with all the certificates required.

Entry fees for New Zealand only

Entry fees for the Arrow International 24 Hour Adventure Race Series are $225 per open competitor and $95 per relay competitor. Entry includes one meal ticket and race top per entry.

 

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